Some tags changes for better mod compatibility.Modifications to stockpile_filters and input_box_filters are now mixins instead of overrides.The storage UI is now larger and draggable!.Many changes, a full changelog will (maybe) come later.Detailed categories are back: Ore, Refined Metals, Plants, Raw Foods and Prepared Foods.New categories for furniture, building parts, defenses and decorations, filtered by craft material, so it’s now easy to store crafts by artisan.New global filters to help with mods compatibility.Compatibility with Stonehearth 1.0 with support of new items like chitins and Geomancer’s stuff.Fixed items not properly stored: Earthbud Seed, Sweet Potato Seed, Coarse Fiber Bundle, Twin Rustic Lamppost, Golden Chair, Golden Wall Supply Shelf, Gold Plated Stone Table, Ceramic Supply Rack, Ceramic Corner Supply Rack, Ceramic Wall Supply Shelf, Market Trading Shelf (Clay).Split "Bandages & Healing Tonic" into two separated filters.Added "Legendary Materials" filter to "Refined Materials" category.Added "Nature Gem Bits" filter to "Ores" category.Added "Stone Brick", "Pile of Dirt" and "Large Pile of Dirt" to "Resources" category.If you want to ensure compatibility of a mod with BS, please refers to this guide: Changelog ![]() Launch Stonehearth and check if Better Storage is activated in the Mods menu.īetter Storage could not be compatible with mods which add items or modify storage filters.Copy the "betterstorage.smod" file to "Stonehearth/mods" directory.Download the latest stable version from the Github Releases page:.Guide pour traduire Stonehearth en Français : įeedback, suggestions and bug reports are welcome! Installation Includes French localisation / Traduction française incluse ! The storage system in StoneHearth is easy to use, but maybe you need more filtering capabilities? Want to separate flowers from fibers? Wheat grains from food? Meat from animal feed?īetter Storage is here for you! Adding more filters to stockpiles, crates and chests for better resource management. ![]() Stonehearth is a game by Radiant Entertainment Description This way we can have perks that add permanent buffs to the hearthling, or equip invisible equipment that adds custom AI actions so that they can do more fancy things (like a new combat skill), or increase the maximum number of turrets / golems that the town can have, for example.A mod for Stonehearth which add more item filters to containers and stockpiles. The extra fields can be used for data to pass to that custom function. Sometimes it will be defined in stonehearth/jobs/base_job.lua instead, since all jobs inherit from it. This "type" is the name of a function defined in the job's controller file. If the perk involves something more elaborate, it will have a "type" field plus any additional custom fields for data. If the perk consists in something that is automatically controlled by other files (such as unlocking recipes - each recipe defines at which level it will get unlocked) no extra fields are needed. The "id" is an identifier used to perform checks in Lua when we need to know whether a hearthling has unlocked a perk or not. The minimum fields are "name", "id", "icon", "description" and "level". They all consist of an array of JSON objects. The way job perks from the job_description.json file work is: E.g.: "controllers": - the list of job perks for this job. The existing jobs are inside the stonehearth/jobs directory.Īdd an alias for your custom job in your manifest, pointing to the JSON file that contains the description of the job.Īdd an alias in the "controllers" section of your manifest, pointing to the Lua file of your job. Preferably one that is most close in functionality to what you're creating. These are generic steps for creating a new job:Ĭopy an existing job from the stonehearth mod. We can create our own jobs / classes and alter the existing promotion tree to suit our preferences.
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